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Ebook Game coding complete (Fourth Edition): Part 2
Continued part 1, part 2 of book "Game coding complete (Fourth Edition)" provide with knowledge about: game audio; 3D graphics basics; 3D vertex and pixel shaders; 3D scenes; collision and simple physics; an introduction to game AI; network programming for multiplayer games; introduction to multiprogramming; a game of teapot wars; a simple game editor in C#;...
524 p actvn 27/12/2022 43 0
Từ khóa: Game coding complete, Programming games, The computer game industry, Game audio, Game sound system architecture, 3D graphics basics, Special scene graph nodes
Ebook Interactive computer graphics (5th edition): Part 1
Interactive computer graphics: A Top-Down approach with shader-Based OpenGL®, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the text so readers immediately begin to create their own 3D graphics. Low-level algorithms (for topics...
490 p actvn 31/01/2022 195 0
Từ khóa: Interactive computer graphics, Computer graphics, Interactive computer, A graphics system, Graphics system, Graphics programming
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